Small Town: Ådehlÿ Fåld Kul̄

Ådehlÿ Fåld Kul̄

Ådehlÿ Fåld Kul̄
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceHazuhima Kingdom
Sub ProvenceBësîve County
RegionÊhë-dêrîno Heathland
Founded1646
Community LeaderThane Dranus Zÿhbafral
Area3 km2 (1 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation10156 m (-9629 ft)
Average Yearly Precipitation73 cm/y (28 in/y)
Population868
Population Density289 people per km2 (868 people per mi2)
Town AuraElven High Magic
Naming
Native nameÅdehlÿ Fåld Kul̄
Pronunciation/fɑːld/ /kull/
Direct Translation[canned ^)food)] [host]
Translation[Not Yet Translated]

Ådehlÿ Fåld Kul̄ (/fɑːld/ /kull/ [canned ^)food)] [host]) is a subtropical Small Town located in Bësîve County, Hazuhima Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Fåld Kul̄ is derived from the Dwarven language, as Ådehlÿ Fåld Kul̄ was founded by Trtconka Zÿhbafral, who was culturaly Dwarvern.

Climate

Ådehlÿ Fåld Kul̄ has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 27°C (80°F). Ådehlÿ Fåld Kul̄ receives an average of 73 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Fåld Kul̄ covers an area of nearly 3 km2 (1 mi2), and an average elevation of 10156 m (-9629 ft) above sea level.

Overview

Ådehlÿ Fåld Kul̄ was founded durring the early 17th century in early spring of the year 1646, by Trtconka Zÿhbafral. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trtconka Zÿhbafral.

Ådehlÿ Fåld Kul̄ was built using the conventions of Dwarvern durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Fåld Kul̄ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Fåld Kul̄ is buildings are arranged arrounded a highly ordered system of narrow cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Ådehlÿ Fåld Kul̄ gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.

Civic Infrastructure

Ådehlÿ Fåld Kul̄ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Fåld Kul̄.

Ådehlÿ Fåld Kul̄ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Fåld Kul̄ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Fåld Kul̄'s public wards, blessings, and other arcane systems.

Ådehlÿ Fåld Kul̄ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small Town. Ådehlÿ Fåld Kul̄'s grid is powered by a direct leyline tap.

Ådehlÿ Fåld Kul̄ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Fåld Kul̄ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Fåld Kul̄'s mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Ådehlÿ Fåld Kul̄ rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Assassin Bug, Giant near Ådehlÿ Fåld Kul̄ are known to be almost tame, such that they can be put to domestic use.

Ådehlÿ Fåld Kul̄'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Mysticism energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3498 m2
    • Cattle and Similar Creatures: 217
    • Poultry: 2604
    • Swine: 173
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 86

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 7
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 2
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

233 of Ådehlÿ Fåld Kul̄'s population work within a Foundational Occupation.

609 of Ådehlÿ Fåld Kul̄'s population do not work in a formal occupation, but do contribute to the local economy. 26 (3%) are noncontributers.

Points of Interest

POI

History

The the a tome of Truename Magic, an a tome imbued with potent amounts of Truename Magic energies was created near Ådehlÿ Fåld Kul̄ by in time immemorial, reportedly some time during the early 2nd century.

History